Second Person View
We’ve seen first person games. We’ve seen third person games. But what about second person games?
I sought to answer this universal, ubiquitious, and oft asked question the only way I knew how: through annoyance, frustration, and Unity3D.
The premise quickly became apparent, albeit quite simple. You control the view of another person, while they control yours. You have a body you can move around, but your eyes (and the control of them) belong to another.
Why did you do this? Don’t ask me that. Will this ever become a full game? Only when Most Unplayable Rage Bait becomes a GOTY category. Don’t you have anything better to do than build games that would destroy even the closest relationships? Almost never.
This project failed to turn into a viable game. Mostly because the iterative design work (creating satisfying levels/puzzles) would consume every waking moment of my day. Maybe one day I’ll revisit it, but for now, it serves as a fun little experiment that I, for now, have deemed unviable.
Apologies for the limited showcase here; there’s really not much in the way of showing this, considering videos make it look like a super generic character controller.