Wall (releasing on Steam Q4 2025!)
Disclaimer: Wall is a work in progress, and as such, lots of plot points/beats are omitted. Please reach out to be considered for playtesting!
This is a game about talking to a Wall.
Unless it’s about something else.
Hard to say, really.
Wall
is a short narrative adventure about friendship, loneliness, and staring at surfaces for meaning.
Below is the draft trailer for the game. Steam page to come shortly, along with a new polished trailer.
Features:
- A cube-shaped companion with surprisingly deep thoughts
- Conversations that unfold as you pace
- Other rooms (allegedly)
- At least one emotionally suspicious mannequin
It is my current project, and my intended first pubicly released project.
Inspiration Link to heading
I am, admittedly, not the best 3D artist. I know my way around Blender, but not nearly well enough for the lofty ideas I have for games. I had let this notion stop me from releasing to the public for as long as I’ve been a game developer.
One day I was staring at the default cube and thought “If I am half the designer I think I am, I should be able to make a compelling game about anything. Even this damn default cube.” And thus Wall was born.
Implementation Link to heading
The mechanics are simple; maybe some of the simplest I’ve prototyped to date. But they also feel the most impactful, and lends well to linear explorative storytelling.
You move around a wall, stationary in a room, while it converses with you. There are choices, branching logic, alternate environments to stumble upon, but half of the game takes place inside a 20x20 room, walking around a wall that slowly becomes your friend.